Invisible Maze

A multi-playerdesktop game

Oct 2018 – Nov 2018
Academic Project | Tsinghua University, China

Skills
Interactive Technology, Tangible User Interface, Game Design

Role
concept designer, interactiondesigner, programmer, 3D designer

Introduction

This is a multi-player desktop game complete with a tangible interface, in which 4 players must cooperate to help get the trapped "blue man" out of the maze in a limited time. The maze would automatically generate a different route for the map every time players play it again. The game enables players enjoying the game and build their ability to cooperating.

Concept

Inspired by a classic board game in which players have to cooperate within a limited time to win, I created a board game based on interactive technology, which realized the cooperation between players during the game.

And what I took advantage of interactive technology is that I realized the automatic generation of the game map each time the game starts, which usually can't be realized in a traditional board game. What's more, I make the map invisible, in such a case, players have to try out different tactics and memorize the map.

Technically, I utilized the NFC and wireless communication to achieve the interaction.

Interaction

How to win?

Players' task is using the four buttons at the sides and the two cubes to help the trapped twinkling blue dot escaping from the maze within a limited time.

How to play?

The yellow LEDs on the top of the cubes indicate the route, the twinkling blue LED shows the location of the little man controlled by the player.

The maze information is hidden in the blocks on the board, only when the cube is placed on the blocks, the information of the maze would be shown on the LEDs of the cubes.

By pressing on the four directional buttons on the board, the players can control the blue dot to move towards four directions of  “N”, “S”, “W”, “E”.

  • The game lasts for 1 minute and 20 seconds; the yellow LED will turn to orange when it comes to 1 minute which indicates you're running out of time.

  • If the blue dot escapes from the maze within the allotted time at last, all LEDs will turn to a twinkling green light. You win.

  • Otherwise, all LEDs will be a twinkling red light. You fail.

Design process

How does it work?

An NFC tag containing maze information is hidden under each block on the board. When the NFC detector detects the NFC tag, it would trigger the corresponding LED on the Cube to be illuminated to indicate the route.

In an effort to reduce the size, I developed the game based on interactive hardware-Microduino (Microduino is a derivative version of Arduino, but smaller).

The cube

When the two Cubes are attached to each other, the Light Sensors on the sides of the two Cubes will cover each other, along with the brightness value declining. The Core module can judge that the two Cubes are in attached status, and then the blue dot can “jump” between the two Cubes.

The board

The two cubes communicate with the board through the nRF wireless communication, and the Cube transmits the location information of the blue dot to the board. After the board receives the location information of the blue dot, the Game Board transmits the movement information of the blue dot to the corresponding cube.

Coding

The Game Board's code
The Cube's code

Appearance Design