A first-person narrative experience in VR where the interactor embodies a gay protagonist on a journey to retrieve lost memories.
Set in a dystopian future, where a regime enforces stringent heteronormativity through the manipulation of memories, this project endeavors to push the boundaries of interactive narrative in virtual reality, exploring how embodiment and agency driven interactions can enhance narrative, hence deepen user engagement and emotional connection.
Dr. Janet Murray, Dr. Jay Bolter
Director, Technical Designer, Unity Developer, 3D Designer/Animator
Aug 2022 – Present
Unity, Blender, Maya, Motion Builder, Substance Painter
Jinyu Qian: 3D Design (the club scene)
Xuedan Gao: Music & Sound Effect
Yifeng Yu: Music Production
Brayan Llamoza: Mocap Dance
The short paper "Rekindle: Enhancing Interactive Narrative in Virtual Reality with Coherent, Agency-driven Interactions" was published at CHI 2024, and the VR narrative experience was presented at CHI 2024 Interactivity.
A preliminary version of this project was presented at the International Conference on Interactive Digital Storytelling (ICIDS) 2023’s 10th Art Exhibition: Traversing Boundaries, Barriers, and Borders.
Fostering understanding and empathy towards the LGBTQ+ community.
How might we more effectively leverage the interactivity in VR to create dramatic agency, thereby enriching the narrative?
Create a first-person narrative experience in VR where the interactor embodies a gay protagonist that focus on:
By leveraging interactivity within the narrative, the project aims to endow the user with meaningful agency, allowing for a significant impact on the story's progression and outcome.
Designing interactions that are not only coherent and grounded in the narrative but also contribute to the construction of interactor’s belief of the story, hence enhance the narrative.
Achieving Active Creation of Belief through coherent interactions
The design ethos of this project rests on conveying the story through coherent interactions that’s grounded from narrative, naturally weaving user interaction together with the story, to achieve “Active Creation of Belief.”
To achieve this, I introduced the concept of a “headspace”, a functional virtual environment that connects the reality the memories dimension.
Entering the Headspace from Reality through a Virtual Headset
The narrative journey begins in the bedroom. Prompted by a mysterious box written with the words "remember who you are”, leading the interactor to find a headset inside - a memory retrieval device. As the interactor puts on the virtual headset, they enter a memory retrieval sequence, followed by a transition to the headspace.
From Headspace to Memories Dimension through a portal
In the headspace, the interactor will acquire the "Memory Collector," a pivotal interactive artifact. The act of grasping the Memory Collector triggers a door opening; after passing through the door, the interactor will enter the memories dimension and traverse the storylines to recover memories.
Memory Collection Mechanics
Creating dramatic agency with interactivity
Central to the experience is the design of the memory collection mechanics. In the Headspace, the interactor obtains the artifact “Memory Collector,” this interactive artifact aids the interactor in identifying, collecting, and revisiting the memories they have collected, allowing them to explore and uncover memories scattered throughout the virtual environment.
Transcendence - return to Headspace after memory collection
Upon gathering all the memories, the portal to the memory dimension will open again, allowing the interactor to return to the headspace to return the memory collector.